Patch Notes for 1/3 (2am - 8am GMT+8)
New contents:
  1. Added new monster Tigrex which will be included in HR elite 2
  2. Added unstable monsters in Rathalos hunts
  3. Rathalos and Tigrex now appears in unstable environment
  4. To access HR 3/4 hunts, it now requires unlocking of any 3 HR elite 1 monsters instead of the designated 3 (Ice chramine, Swordmaster shogun ceanataur and Akura Vashimu)
  5. Added 2 sub species of Shen Gaoren (Only available on weekends)
  6. Added air battle hunts
  7. Added Lance event. Upon completion of the event, players will be rewarded with jewels and 5 talent coins fragments
  8. Added Tigrex simulator hunt. Players above level 20 can enter to do trial hunts against Tigrex.
  9. Normal Shen Gaoren is now available any day of the week (originally only on weekends). However, it can only be completed 3 times per week.
  10. New weapon : Lance
  11. Added a numerous amount of cash costumes and items
  12. New achievements added. Complete the required hunts with assigned weapons and be rewarded with weapon talent coins fragments. For now, only lance is available.
  13. Changes to cat revive ticket system. Upon receiving cat revive tickets, it will automatically be charged into your cat revive tickets reserve instead of having to right click from inventory before charging into the reserves.
  14. Added cat kitchen near the entrance of hunts
  15. Added the features to cook meat in towns
  16. Removed CNY decorations
  17. Improves the UI of bow and gun lance in farm
  18. Inactive guild clearance. Every Monday 3am GMT+8, guilds with EVERY members not logged in for more than 30days will be automatically disbanded. Any items in guild storage will be deleted. Guild members will be reimbursed contributions points to be used when joining new guilds
  19. New guild regulations. Guild members who joined less than 24hours cannot be kicked.
  20. Guild group quests rewards now gives silver to players instead of contributing to the guild. In addition, lowers the experience needed to level up guild.
  21. Increase user experience when using the controller. Upon restarting MHO, system will not automatically change to controller mode.
  22. Re balancing of the skill Evade. Evade +1 now increases the iframe by 0.08s, Evade +2 now increases the iframe by 0.15s and Evade +3 now increases the iframe by 0.2s
  23. Upon a full inventory, players can still claim the daily cat treasure rewards
  24. Deletion of indestructible and not in use quests items
  25. Increase the effect of defense ability UP
  26. Adjustments to skill jewels rarity


Bug Fix:
  1. Attacking cat companion no longer reduces sharpness
  2. Pierce bullets for bow guns no longer bugs with no damage at some hunts
  3. Blue Yian Kut-Ku charge attack during rage mode no longer damage players twice
  4. Khezu and Shogun Ceanataur can be carved when killed on the ceiling of the cave
  5. Weapon instructor no longer disappears randomly in basic weapon trainings
  6. Pirate cat no longer disappears randomly during HR hunts
  7. Players’ statues outside royal guild hall no longer has costumes effects
  8. Captured monsters can no longer be attacked upon reconnection of game
  9. Fixes to merchant quests – Hunting of Rathian (狩猎繁殖期雌火龙). Map symbol now indicated correctly when turning in eggs to Shakala
  10. Estrellian’s firefly no longer stuck in maps causing graphical lags
  11. Upon gender change, all amours’ displays now follow the current gender
  12. Costume effects now works properly under low graphics settings
  13. Party information now displays the correct weapons each player equips instead of being great sword
  14. Icon of red khezu now displays correctly instead of khezu icon
  15. Bow no longer floats in the air in rare situations
  16. Hired NPC now climbs with players to enter next map
  17. Sword and shield can no longer be in defend stance and left click allowing unlimited combos to be used
  18. Skill Stumbling Tactics (倒地之力) now works properly
  19. Prolonged AFK in town no longer crashes MHO client
  20. VIP logos can be differentiated easily
  21. Rolling now rolls in the correct direction as intended 
Happy Hunting!

This guide was submitted by one of our guild members by the name of Newnar Zhou. Credit goes to him. He will be explaining about how affinity/critical works in this game.

1) Affinity Level or 会心等级 =/= critical chance or 会心率. Affinity level contributes to critical chance as a 2nd degree polynomial.

2) The passive skill Affinity Up or 达人 is misleading as it directly gives critical chance instead of increasing Affinity level. However it only increases critical chance linearly.

3) Because 2nd degree polynomially increments, this results in a massively increased critical chance as compared to a linear increment. Thus Affinity Up is much weaker and contributes much less to damage output as compared to Affinity level.

4) However, Affinity level is soft-capped at around 18, because the only things that give Affinity level are your weapons (can give up to +10) and your title (can give up to +8). But even a mere Affinity Level 14 is enough to get you 21.8% critical chance. Affinity Up on the other hand is capped at Affinity +5 (you need 30 skill points of 达人 to get that, mind you), where it gives you a much lower, flat +16% to critical chance.

5) Don't look down on +10 Affinity level weapons even if they have seemingly lower raw damage numbers! Because Affinity Level contributes massively more than Affinity Up, the amount of critical chance given by the +10 Affinity level is much much higher than even a skill like Affinity Up +4! This is compounded even further when you get the +8 Affinity Level title, your +10 Affinity level weapon can contribute a whopping 20% critical chance! This is important especially to those who use weapons with relatively fast attack speeds and attack instances.

6) Conclusion, prioritize getting your Affinity level up by getting those titles and using weapons that give affinity level. Affinity Up is a really weak skill and can be ignored. You should get Attack Up or other skills to boost your damage once Affinity level 18 is reached instead of trying to achieve even higher critical chance via Affinity Up because it is an exercise in futility.

Forum thread here(its in Mandarin btw): 
http://mho.gamebbs.qq.com/forum.php?mod=viewthread&tid=105639&extra=page%3D1
New stuffs! 
- Gender change ticket (able to change your gender and appearance)
Changes!
- New cat ticket system : Once you are incapacitated, if you choose not to revive or the timer goes off, you will be deemed permanently dead status and the hunt continues. When you are in permanently dead status, you will not receive any rewards from the quests (exp, gold, materials). However, you can keep any gathering items gathered in the hunt before you became dead status. Players who used contract system to enter hunt will lose the silver if you are in dead status. Note that for solo hunts, you will be automatically deemed as quest failure if you became dead status.
- Improves gunlance reloading time.
- Improvement to contract system. Once selected contract system for the hunt, there will be an obvious alert which alerts you that you are in contract system to prevent you from selecting the wrong options for hunt.
- Improvements to controller mode. You can now choose which buttons you want (previously it's default and cant be altered)
- Adjustments to some gunlance skills. Increase the distance travelled for forward attack, forward gun attack and back evade. Reduce the distance moved for side step evade.
- Players can now check on other players activated armour skills
Bugs Fixed!
- Fixed a rare chance whereby there will be a chance of getting stuck when using bow
- Items no longer becomes soulbound when ticked the options of crafting it to be tradeable
- Long sword 拔刀集气斩 talent works normally even after revive (previously buff is removed after revive)
- Long sword 拔刀集气斩 now displays the buff correctly
- Great sword 乾坤一击 talent now works properly with critical draw (previously there's no critical when using this talent)
- Upon re connection after a disconnect of game, cat ticket usage UI appears upon death (previously cat ticket options does not pop up for re connectors)
1. Guild merchant no longer disappears randomly
2. Improves UI which prevents unnecessary DCs
3. Solves the problem of client crash when leaving the new year event maps
[SG★Hunters] takes on Akura Vashimu in MHO, I'm sorry the audio got softer halfway through.



Good day my fellow hunters, first and foremost, I would to apologize if there is any layout issues with the blog as I am in the midst of editing. This post will be just talking about the upcoming patches in MHO and what is going to be implemented. 

For the upcoming content from Feb-March,

1. Release of the Lance weapon. YAY!!!
2. New monsters, so far the only known one would be Sub-species Shen Gaoren
3. Air battle : Hunters will be on air ship defending against incoming monsters preventing the air ship from being destroyed and reach the checkpoint safely

More details will be released soon when the day of the patch is near~

[SG★Hunters] takes on Shen Gaoren 12 Man Raid in MHO, achieving platinum status. 



Improvements and Rebalancing


  1. Re-balancing of Long Sword
    Spirit slash(the skill that changes your spirit bar to another tier) animation increased
    Increase the amount of spirits accumulated per hit
    Damage increase for 1st tier and 2nd tier spirit gauge
    Increase the duration of 1st, 2nd and 3rd tier spirit gauge before it drains out
  2. Increase Success rate of awakening weapons and greatly reduce the cost of reactivating awakened weapons
  3. Adjustments to contract system. When entering unstable environment hunts under the contract system, it does not contribute to the daily limit. Also, unstable environment will no longer be triggered under contract system.
  4. Mailbox notification will no longer appear when in hunt
  5. Adjustments to ‘乱步奇面舞会’( A mini game event whereby it’s a 4v4 format and teams have to kill monsters to accumulate points. First to 100 wins. Teams also have items given to distract opponents). It will be available every day from 8pm to 10pm GMT+8
  6. Adjustments to ‘乱步奇面舞会’. At the end of the match, it will now display how much tokens you have won in that match and not the total amount of tokens you currently have.
  7. Adjustments to ratings (which determines your trophy; bronze, silver, gold, platinum) given at the end of hunts. DPS now contributes a higher percentage to hunt ratings.
  8. Improves the effect of Defense Ability +2. Reduce HP loss when parrying attacks.
  9. Cash shop now displays whether items can be purchased by cash (点券) or secondary currency (猎币)
  10. Felyne shops now shows the grade of felyne
  11. Improves the animation when entering gachapon section in cash shop
  12. Improves the display style of HR experience bar 
New Content

1.           Chinese New Year event from 6th Feb to 22th Feb. Players can collect letters to exchange for permanent costumes and felyne costumes
2.           New treasure hunting system. After every hunts, players are able to enter into treasure hunting mode and be rewarded with different monsters drop and consumables
3.           New valentine costume (Only exclusive for this valentine season!)
4.           New cash item package (战力突破礼包)
5.           New cash costume package (上架心羽双枕·S礼包)
6.           New valentine costume package (白色恋人超值礼包)
7.           New Chinese New Year red packets (randomly awarded with 2888, 3888, 5888, 8888, 18888 silver. Limited to 50 per player
8.           New cash headdress
9.           New cash item (火花金猴献端). Can be used as an aid to complete the CNY event easily

Bug fix

1.           Materials needed to craft Tartaronis weapon are now being displayed correctly
2.           Colour of dyed costume are now displayed correctly on character selection screen
3.           Options for selecting either contract system or hunting ticket system no longer disappeared
4.           Monoblos no longer stuck on trees
5.           Unstable environment monsters no longer disappeared out of the maps
6.           Shen Gaoren has minimal chance of getting stuck at area 1
7.           Gunlance side step works normally
8.           Story quest (消灭梅拉露狩猎) has minimal chance of not working as intended (wrong data displayed)
9.           When going for hunts with insufficient hunting tickets, interface works correctly
10.       Players can exit their farms when they are in a party of more than 4
11.       Replies from mail now work correctly when replying to a non VIP player
12.       Purple gypceros no longer appear as unstable environment monster in a purple gypceros hunt
13.       Snowy mountain no longer spawns an overwhelming number of small monsters
14.       Players no longer have display problems when entering cash shop after they login the game immediately
15.       Hammer and hunting horn now causes scar on monsters
16.       Higher rank players can now accept sub quest (高难度考核一)
17.       Rewards now displays correctly when entering mentor hunts with contract system ticked
18.       Weapon costumes’ animation now works properly

19.       Fix a bug whereby system does not respond when accepting party invite using controller
Hi, everyone! After the translation of the armour skills, some might wonder why there are ‘points’ on some armour. Today, I shall clarify your doubts and explain in depth what it all means. First of all, armour skills are only activated when you have accumulated at least 10 points of that particular skill. I shall take an example of HR bulldrome set (blademaster). According to the armour skills translation, bulldrome set has “Speed sharpener, Defense up (S), Max HP +6points, Psychic +6points and Hunger -7points.” Even though it shows 5 skills, only 2 are activated (speed sharpener and defense up (S) only!) Like I just mentioned, skills are only activated when there’s at least 10 points.

Speed sharpener has a total of 10points √ skill activated
Defense up has a total of 10points √ skill activated
Max HP has a total of 6points X skill not activated
Psychic has a total of 6points X skill not activated
Hunger has a total of -7points X skill not activated

After the breakdown of bulldrome set, we can conclude that even negative buffs such as increased hunger will not be activated so long it does not have a total of -10points!
Some armour skill effects can even be further enhanced by accumulating more points into them. Notice that by equipping the bulldrome set, you are granted a defense up (S). By adding 5 more points (15points now), you will then be granted defense up (M) which means you have an even more increased in defense for your character! Below are all the armour skills you will encounter (in both Chinese and English to make it easier to identify), and the additional effect it gives when you further increase the total points.

NOTENot all skills listed here are found in armour, some skills mentioned here can only be found through talisman or skills jewel which I will explain next time~ Also, some skills have different effects compared to other monster hunter series.
There might be some skills that I have missed out therefore do contact me and I will update this list. Thanks!

攻击(Attack)
+10: Attack up (S)
+15: Attack up (M)
+20: Attack up (L)
+25: Attack up (XL)
+30: Attack up (XXL)
-10:  Attack down (S)
-15: Attack down (M)
-20: Attack down (L)
-25: Attack down (XL)

达人(Affinity)
+10: Affinity +1
+15: Affinity +2
+20: Affinity +3
+25: Affinity +4
+30: Affinity +5
-10: Affinity -1
-15: Affinity -2
-20: Affinity -3
-25: Affinity -4

特殊攻击(Status Attack)
+10: Status Attack +1 (Easier to inflict status on monsters)
+15: Status Attack +2
+20: Status Attack +3
-10: Status Attack -1


火属性攻击(Fire Attack)                          +10: Elemental Attack +1
水属性攻击(Water Attack)                 +15: Elemental Attack +2
雷属性攻击(Thunder Attack)              +20: Elemental Attack +3
冰属性攻击(Ice Attack)                      -10: Elemental Attack -1
龙属性攻击(Dragon Attack)

痛击(Exploiter)
+10: Exploiter (Attacking monster’s weak parts gives bonus damage)

重击(Destruction)
+10: Destruction King (Easier to break monster’s body parts)

KO(Increased KO)
+10: KO (Increase stun rate per hit)

底力(Endurance)
+10: Endurance +1 (When HP is lower than 40%, defense increase)
+15: Endurance +2 (When HP is lower than 40%, defense and attack increase)
+20: Endurance +3 (When HP is lower than 40%, defense and attack increase even more)
+10: Endurance -1 (When HP is lower than 40%, defense and attack decrease)

逆境(Unyielding)
+10: Unyielding (Every incapacitation gives a boost of attack and defense, up to 2 times max)

斗魂(Fighting Spirit)
+10: Challenger (When the monster is in rage mode, attack increase)

强韧(Toughness)
+10: Toughness +1 (Reduced damage taken if you had taken damage within the last 10s)
+15: Toughness +2 (Reduced damage taken if you had taken damage within the last 15s)

无伤(Unscathed)
+10: Unscathed (Attack increase when HP full)

荷尔蒙(Attract)
+10: Attract (When there’s opposite gender in team, attack increase)

倒地之力(Stumbling Tactics)
+10: Stumbling Tactics (Monsters stumble more easily)

伏击(Ambush)
+10: Assassination +1 (When not being targeted by monsters, attack increase, however increased aggro)
+15: Assassination +2 (When not being targeted by monsters, attack increase higher, however increased aggro)

(Flute)
+10: Flute Expert (Buffs increased by 1min)

炮术(Artillery)
+10: Artillery Novice
+15: Artillery Expert
+20: Artillery Master

防御(Defense)
+10: Defense up +1
+15: Defense up +2
+20: Defense up +3
+25: Defense up +4
+30: Defense up +5
-10: Defense up -1
-15: Defense up -2
-20: Defense up -3
-25: Defense up -4


火耐性(Fire Resist)                             +10 Elemental Resist +1
水耐性(Water Resist)                         +15 Elemental Resist +2
雷耐性(Thunder Resist)                      -10 Elemental Resist -1
冰耐性(Ice Resist)
龙耐性(Dragon Resist)

加护(Protection)
+10: Angelic Protection
+15: Arch Angelic Protection
-10: Demonic Protection
-15: Arch Demonic Protection

体力(HP)
+10: HP +1 (5hp per level)
+15: HP +2
+20: HP +3
+25: HP +4
+30: HP +5
-10: HP -1
-15: HP -2
-20: HP -3
-25: HP -4

回复速度(HP Recovery)
+10: HP recovery +1
+15: HP recovery +2
+20: HP recovery +3
-10: HP recovery -1
-15: HP recovery -2
-20: HP recovery -3

体术(Constitution)
+10: Constitution +1
+15: Constitution +2
+20: Constitution +3
-10: Constitution -1
-15: Constitution -2

耐力回复(Stamina Recovery)
+10: Stamina Recovery +1
+15: Stamina Recovery +2
+20: Stamina Recovery +3
-10: Stamina Recovery -1
-15: Stamina Recovery -2

饥饿感(Hunger)
+10: Reduced Stamina Depletion
+20: Stamina no longer depletes
-10: Increased Stamina Depletion

吃货(Gourmet)
+10: Gourmet (Consuming potions allows increasing of max stamina)

根性(Guts)
+10: Guts

恢复量(Potion Master)
+10: Potion Master +1
-10: Potion Master -1

集中(Fast Charge)
+10: Fast Charge +1 (Great Sword, Hammer, Bow charge time reduce by 5%, Dual Sword Demon charges faster by 15%, Long Sword Chi charges faster by 5%)
+15: Fast Charge +2 (Great Sword, Hammer, Bow charge time reduce by 10%, Dual Sword Demon charges faster by 30%, Long Sword Chi charges faster by 10%)
+20: Fast Charge +3 (Great Sword, Hammer, Bow charge time reduce by 20%, Dual Sword Demon charges faster by 50%, Long Sword Chi charges faster by 20%)
-10: Fast Charge -1 (Great Sword, Hammer, Bow charge time increased)

(Sharpness Up)
+10: Sharpness +1

剑术(ESP)
+10: ESP (attacks wont bounce)

锋利度(Razor Sharp)
+10: Razor Sharp +1
+15: Razor Sharp +2
-10: Razor Sharp -1

防御性能(Defence Ability)
+10: Defence Ability +1
+15: Defence Ability +2
+20: Defence Ability +3
-10: Defence Ability -1

防御强化(Defence Up)
+10: Defence Up (Able to block attacks such as farts, flash, poison)

研磨师(Sharpener)
+10: Speed Sharpener +1
+15: Speed Sharpener +2
-10: Speed Sharpener -1

锁气绝(Stun Lock)
+10: Stun Lock

拔刀会心(Critical Draw)
+10: Critical Draw +1 (+50% Affinity)
+15: Critical Draw +2 (+100% Affinity)

装填数(Load Up)
+10: Load Up +1 (+1 max bullet for bow gun and allows 4th level charge for bow)

通常弹强化(Normal/Rapid)
+10: Normal/Rapid up

贯通弹强化(Pierce)
+10: Pierce up

散弹强化(Pellet/Spread)
+10: Pellet/Spread up

通常弹增加(Normal Inc)
 +10: Normal Bullet lvl 1(enable usage of level 1 normal bullet. If the bow gun already has level 1 normal bullet, maximum bullet per reload +5)
+15: Normal Bullet lvl 1 and 2 (enable usage of level 1 and 2 normal bullet. If the bow gun already has level 1/3 normal bullet, maximum bullet per reload +3)
+20: Normal Bullet lvl 1 and 3 (enable usage of level 1 and 3 normal bullet. If the bow gun already has level 1/3 normal bullet, maximum bullet per reload +3)

贯通弹增加(Pierce Inc)
+10: Pierce Bullet lvl 1(enable usage of level 1 pierce bullet. If the bow gun already has level 1 pierce bullet, maximum bullet per reload +3)
+15: Pierce Bullet lvl 2(enable usage of level 2 pierce bullet. If the bow gun already has level 2 pierce bullet, maximum bullet per reload +3)
+20: Pierce Bullet lvl 3(enable usage of level 3 pierce bullet. If the bow gun already has level 3 pierce bullet, maximum bullet per reload +3)

散弹增加(Pellet Inc)
+10: Pellet Bullet lvl 1(enable usage of level 1 pellet bullet. If the bow gun already has level 1 pellet bullet, maximum bullet per reload +3)
+15: Pellet Bullet lvl 2(enable usage of level 2 pellet bullet. If the bow gun already has level 1 pellet bullet, maximum bullet per reload +3)
+20: Pellet Bullet lvl 3(enable usage of level 3 normal bullet. If the bow gun already has level 1 pellet bullet, maximum bullet per reload +3)

快速装填(Reload)
+10: Reload speed +1
+15: Reload speed +2
+20: Reload speed +3
-10: Reload speed -1
-15: Reload speed -2

毒弹追加(Poison Up)
+10: Enable poison bullet/coating

眠弹追加(Sleep Up)
+10: Enable sleeping bullet/coating

麻痹弹追加(Paralyze Up)
+10: Enable paralyze bullet/coating

榴弹追加(Explosive Up)
+10: Explosive Bullet lvl 1(enable usage of level 1 explosive bullet. If the bow gun already has level 1 explosive bullet, maximum bullet per reload +2)
+15: Explosive Bullet lvl 1/2(enable usage of level 1/2 explosive bullet. If the bow gun already has level 1/2 explosive bullet, maximum bullet per reload +2)
+20: Explosive Bullet lvl 1/2/3(enable usage of level 1/2/3 explosive bullet. If the bow gun already has level 1/2/3 explosive bullet, maximum bullet per reload +2)

反动(Recoil)
+10: Recoil +1
+15: Recoil +2
-10: Recoil -1

速射(Rapid Shot)
+10: additional bullet fired on rapid shot bullet

回避性能(Evade)
+10: Evade +1
+15: Evade +2
+20: Evade +3

回避距离(Evade Distance)
+10: Evade Distance +1
+15: Evade Distance +2

高速设置(Speed Setup)
+10: Trap Master

食事(Speed Eating)
+10: Fast Eating
-10: Slow Eating

气绝抵抗(Stun Resist)
+10: Stun Halved
+15: Stun Immune
-10: Stun Doubled

麻痹抵抗(Paralyze Resist)
+10: Paralyze Immune
-10: Paralyze Doubled

睡眠抵抗(Sleep Resist)
+10: Sleep Immune
-10: Sleep Doubled

毒抵抗(Poison Resist)
+10: Poison Halved
+15: Poison Immune
-10: Poison Doubled

耐泥雪(Negate Mud/Snow)
+10: Negate Mud/Snow

耐震(Negate Quake)
+10: Negate Quake

耐暑(Negate Heat)
+10: Negate Heat

耐寒(Negate Cold)
+10: Negate Cold

听觉保护(Earplug)
+10: Low grade earplug
+20: High grade earplug

风压(Wind Pressure)
+10: Wind Press Small
+15: Wind Press Large
+20: Wind Press Immune

广域化(Wide Area)
+10: Wide Area +1
+15: Wide Area +2

气息(Sense)
+10: Stealth
-10: Taunt

抗菌(Antiseptic)
+10: Antiseptic

药王(Herb Master)
+10: Herb Master

千里眼(Psychic)
+10: Psychic
+15: Auto Tracker

观察眼(Detect)
+10: Detect

猎人生活(Huntsmen)
+10: Huntsmen






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