Hi, everyone! After the translation
of the armour skills, some might wonder why there are ‘points’ on some armour. Today,
I shall clarify your doubts and explain in depth what it all means. First of
all, armour skills are only activated when you have accumulated at least 10
points of that particular skill. I shall take an example of HR bulldrome set
(blademaster). According to the armour skills translation, bulldrome set has “Speed
sharpener, Defense up (S), Max HP +6points, Psychic +6points and Hunger
-7points.” Even though it shows 5 skills, only 2 are activated (speed sharpener
and defense up (S) only!) Like I just mentioned, skills are only activated when
there’s at least 10 points.
Speed sharpener has a total of
10points √ skill activated
Defense up has a total of 10points √
skill activated
Max HP
has a total of 6points X skill not activated
Psychic
has a total of 6points X skill not activated
Hunger
has a total of -7points X skill not activated
After
the breakdown of bulldrome set, we can conclude that even negative buffs such
as increased hunger will not be activated so long it does not have a total of
-10points!
Some
armour skill effects can even be further enhanced by accumulating more points
into them. Notice that by equipping the bulldrome set, you are granted a
defense up (S). By adding 5 more points (15points now), you will then be
granted defense up (M) which means you have an even more increased in defense
for your character! Below are all the armour skills you will encounter (in both
Chinese and English to make it easier to identify), and the additional effect
it gives when you further increase the total points.
NOTE:Not all skills listed here are found in armour, some skills
mentioned here can only be found through talisman or skills jewel which I will
explain next time~ Also, some skills have different effects compared to other
monster hunter series.
There might be some skills that I have missed out therefore do
contact me and I will update this list. Thanks!
攻击(Attack)
+10:
Attack up (S)
+15:
Attack up (M)
+20:
Attack up (L)
+25:
Attack up (XL)
+30:
Attack up (XXL)
-10: Attack down (S)
-15:
Attack down (M)
-20:
Attack down (L)
-25:
Attack down (XL)
达人(Affinity)
+10:
Affinity +1
+15:
Affinity +2
+20:
Affinity +3
+25:
Affinity +4
+30:
Affinity +5
-10:
Affinity -1
-15:
Affinity -2
-20:
Affinity -3
-25:
Affinity -4
特殊攻击(Status
Attack)
+10:
Status Attack +1 (Easier to inflict status on monsters)
+15:
Status Attack +2
+20:
Status Attack +3
-10:
Status Attack -1
火属性攻击(Fire
Attack) +10: Elemental Attack +1
水属性攻击(Water
Attack) +15: Elemental
Attack +2
雷属性攻击(Thunder
Attack) +20:
Elemental Attack +3
冰属性攻击(Ice
Attack) -10:
Elemental Attack -1
龙属性攻击(Dragon
Attack)
痛击(Exploiter)
+10:
Exploiter (Attacking monster’s weak parts gives bonus damage)
重击(Destruction)
+10:
Destruction King (Easier to break monster’s body parts)
KO术(Increased KO)
+10:
KO (Increase stun rate per hit)
底力(Endurance)
+10:
Endurance +1 (When HP is lower than 40%, defense increase)
+15:
Endurance +2 (When HP is lower than 40%, defense and attack increase)
+20:
Endurance +3 (When HP is lower than 40%, defense and attack increase even more)
+10:
Endurance -1 (When HP is lower than 40%, defense and attack decrease)
逆境(Unyielding)
+10:
Unyielding (Every incapacitation gives a boost of attack and defense, up to 2
times max)
斗魂(Fighting
Spirit)
+10:
Challenger (When the monster is in rage mode, attack increase)
强韧(Toughness)
+10:
Toughness +1 (Reduced damage taken if you had taken damage within the last 10s)
+15:
Toughness +2 (Reduced damage taken if you had taken damage within the last 15s)
无伤(Unscathed)
+10:
Unscathed (Attack increase when HP full)
荷尔蒙(Attract)
+10:
Attract (When there’s opposite gender in team, attack increase)
倒地之力(Stumbling
Tactics)
+10:
Stumbling Tactics (Monsters stumble more easily)
伏击(Ambush)
+10:
Assassination +1 (When not being targeted by monsters, attack increase, however
increased aggro)
+15:
Assassination +2 (When not being targeted by monsters, attack increase higher,
however increased aggro)
笛(Flute)
+10:
Flute Expert (Buffs increased by 1min)
炮术(Artillery)
+10:
Artillery Novice
+15:
Artillery Expert
+20:
Artillery Master
防御(Defense)
+10:
Defense up +1
+15:
Defense up +2
+20:
Defense up +3
+25:
Defense up +4
+30:
Defense up +5
-10:
Defense up -1
-15:
Defense up -2
-20:
Defense up -3
-25:
Defense up -4
火耐性(Fire
Resist) +10
Elemental Resist +1
水耐性(Water
Resist) +15
Elemental Resist +2
雷耐性(Thunder
Resist) -10
Elemental Resist -1
冰耐性(Ice
Resist)
龙耐性(Dragon
Resist)
加护(Protection)
+10:
Angelic Protection
+15:
Arch Angelic Protection
-10:
Demonic Protection
-15:
Arch Demonic Protection
体力(HP)
+10:
HP +1 (5hp per level)
+15:
HP +2
+20:
HP +3
+25:
HP +4
+30:
HP +5
-10:
HP -1
-15:
HP -2
-20:
HP -3
-25:
HP -4
回复速度(HP
Recovery)
+10:
HP recovery +1
+15:
HP recovery +2
+20:
HP recovery +3
-10:
HP recovery -1
-15:
HP recovery -2
-20:
HP recovery -3
体术(Constitution)
+10:
Constitution +1
+15:
Constitution +2
+20:
Constitution +3
-10:
Constitution -1
-15:
Constitution -2
耐力回复(Stamina
Recovery)
+10:
Stamina Recovery +1
+15:
Stamina Recovery +2
+20:
Stamina Recovery +3
-10:
Stamina Recovery -1
-15:
Stamina Recovery -2
饥饿感(Hunger)
+10:
Reduced Stamina Depletion
+20:
Stamina no longer depletes
-10:
Increased Stamina Depletion
吃货(Gourmet)
+10:
Gourmet (Consuming potions allows increasing of max stamina)
根性(Guts)
+10:
Guts
恢复量(Potion
Master)
+10:
Potion Master +1
-10:
Potion Master -1
集中(Fast Charge)
+10:
Fast Charge +1 (Great Sword, Hammer, Bow charge time reduce by 5%, Dual Sword
Demon charges faster by 15%, Long Sword Chi charges faster by 5%)
+15:
Fast Charge +2 (Great Sword, Hammer, Bow charge time reduce by 10%, Dual Sword
Demon charges faster by 30%, Long Sword Chi charges faster by 10%)
+20:
Fast Charge +3 (Great Sword, Hammer, Bow charge time reduce by 20%, Dual Sword
Demon charges faster by 50%, Long Sword Chi charges faster by 20%)
-10:
Fast Charge -1 (Great Sword, Hammer, Bow charge time increased)
匠(Sharpness Up)
+10:
Sharpness +1
剑术(ESP)
+10:
ESP (attacks wont bounce)
锋利度(Razor
Sharp)
+10:
Razor Sharp +1
+15:
Razor Sharp +2
-10:
Razor Sharp -1
防御性能(Defence Ability)
+10:
Defence Ability +1
+15:
Defence Ability +2
+20:
Defence Ability +3
-10:
Defence Ability -1
防御强化(Defence Up)
+10: Defence Up (Able to block attacks such as farts, flash, poison)
研磨师(Sharpener)
+10:
Speed Sharpener +1
+15:
Speed Sharpener +2
-10:
Speed Sharpener -1
锁气绝(Stun
Lock)
+10:
Stun Lock
拔刀会心(Critical
Draw)
+10:
Critical Draw +1 (+50% Affinity)
+15:
Critical Draw +2 (+100% Affinity)
装填数(Load
Up)
+10:
Load Up +1 (+1 max bullet for bow gun and allows 4th level charge
for bow)
通常弹强化(Normal/Rapid)
+10:
Normal/Rapid up
贯通弹强化(Pierce)
+10:
Pierce up
散弹强化(Pellet/Spread)
+10:
Pellet/Spread up
通常弹增加(Normal
Inc)
+10: Normal Bullet lvl 1(enable usage of level
1 normal bullet. If the bow gun already has level 1 normal bullet, maximum
bullet per reload +5)
+15:
Normal Bullet lvl 1 and 2 (enable usage of level 1 and 2 normal bullet. If the
bow gun already has level 1/3 normal bullet, maximum bullet per reload +3)
+20:
Normal Bullet lvl 1 and 3 (enable usage of level 1 and 3 normal bullet. If the
bow gun already has level 1/3 normal bullet, maximum bullet per reload +3)
贯通弹增加(Pierce
Inc)
+10:
Pierce Bullet lvl 1(enable usage of level 1 pierce bullet. If the bow gun
already has level 1 pierce bullet, maximum bullet per reload +3)
+15:
Pierce Bullet lvl 2(enable usage of level 2 pierce bullet. If the bow gun
already has level 2 pierce bullet, maximum bullet per reload +3)
+20:
Pierce Bullet lvl 3(enable usage of level 3 pierce bullet. If the bow gun
already has level 3 pierce bullet, maximum bullet per reload +3)
散弹增加(Pellet
Inc)
+10:
Pellet Bullet lvl 1(enable usage of level 1 pellet bullet. If the bow gun
already has level 1 pellet bullet, maximum bullet per reload +3)
+15:
Pellet Bullet lvl 2(enable usage of level 2 pellet bullet. If the bow gun
already has level 1 pellet bullet, maximum bullet per reload +3)
+20:
Pellet Bullet lvl 3(enable usage of level 3 normal bullet. If the bow gun
already has level 1 pellet bullet, maximum bullet per reload +3)
快速装填(Reload)
+10:
Reload speed +1
+15:
Reload speed +2
+20:
Reload speed +3
-10:
Reload speed -1
-15:
Reload speed -2
毒弹追加(Poison
Up)
+10:
Enable poison bullet/coating
眠弹追加(Sleep
Up)
+10:
Enable sleeping bullet/coating
麻痹弹追加(Paralyze
Up)
+10:
Enable paralyze bullet/coating
榴弹追加(Explosive
Up)
+10:
Explosive Bullet lvl 1(enable usage of level 1 explosive bullet. If the bow gun
already has level 1 explosive bullet, maximum bullet per reload +2)
+15:
Explosive Bullet lvl 1/2(enable usage of level 1/2 explosive bullet. If the bow
gun already has level 1/2 explosive bullet, maximum bullet per reload +2)
+20:
Explosive Bullet lvl 1/2/3(enable usage of level 1/2/3 explosive bullet. If the
bow gun already has level 1/2/3 explosive bullet, maximum bullet per reload +2)
反动(Recoil)
+10:
Recoil +1
+15:
Recoil +2
-10:
Recoil -1
速射(Rapid Shot)
+10:
additional bullet fired on rapid shot bullet
回避性能(Evade)
+10:
Evade +1
+15:
Evade +2
+20:
Evade +3
回避距离(Evade Distance)
+10: Evade Distance +1
+15: Evade Distance +2
高速设置(Speed Setup)
+10: Trap Master
食事(Speed Eating)
+10: Fast Eating
-10: Slow Eating
气绝抵抗(Stun Resist)
+10: Stun Halved
+15: Stun Immune
-10:
Stun Doubled
麻痹抵抗(Paralyze
Resist)
+10:
Paralyze Immune
-10:
Paralyze Doubled
睡眠抵抗(Sleep
Resist)
+10:
Sleep Immune
-10:
Sleep Doubled
毒抵抗(Poison
Resist)
+10:
Poison Halved
+15:
Poison Immune
-10:
Poison Doubled
耐泥雪(Negate
Mud/Snow)
+10:
Negate Mud/Snow
耐震(Negate Quake)
+10:
Negate Quake
耐暑(Negate Heat)
+10:
Negate Heat
耐寒(Negate Cold)
+10:
Negate Cold
听觉保护(Earplug)
+10:
Low grade earplug
+20:
High grade earplug
风压(Wind
Pressure)
+10:
Wind Press Small
+15:
Wind Press Large
+20:
Wind Press Immune
广域化(Wide
Area)
+10:
Wide Area +1
+15:
Wide Area +2
气息(Sense)
+10:
Stealth
-10:
Taunt
抗菌(Antiseptic)
+10:
Antiseptic
药王(Herb Master)
+10:
Herb Master
千里眼(Psychic)
+10:
Psychic
+15:
Auto Tracker
观察眼(Detect)
+10:
Detect
猎人生活(Huntsmen)
+10:
Huntsmen